Showing posts with label Interviews. Show all posts
Showing posts with label Interviews. Show all posts

Wednesday, June 10, 2009

E309: Resident Evil Archives and Darkside Chronicles Interview



An interview with Matt Dahlgren of Capcom about the upcoming Resident Evil titles for Wii.

Wednesday, April 01, 2009

Hear Mii Interviews Reggie Fils-Aime, President of Nintendo of America

Along with the exclusive on New Play Control Luigi's Mansion, Nintendo of America granted us an audio interview with none other than their president Reggie Fils-Aime


Friday, January 02, 2009

Wiinewd's Interview with Eric Nofsinger



Wiinewd, who is a fan of the podcast and a regular forum member has allowed Hear Mii to post his interview with Eric Nofsinger, Chief Creative Officer for the upcoming Wii game, The Conduit. Thanks wiinewd!

EDIT: For those who think this is fake, please watch this video and go to 4:21 to see Wiinewd and Piffman2 talking to Eric Nofsinger.

Q: How much work is left to be done with art direction?
A: Not much. We're just about done.

Q: Is getting the bodies to stay on screen and not dissapear after being killed a concern your working on fixing?
A: Yes, most definently. We will have tons of different death animations depending on how the enemy was killed and with what weapon.

Q:When is the next Developer's Diary coming?
A: We will see. It's not really that hard to do.

Q:Will there be a Collectors Edition or perks for reserving the game?
A: We're thinking about some. Details are still being ironed out.

Q: Is this an M rated or Teen rated game?
A: We're shooting for Teen but if it gets an M then oh well!

Q: What do you have in mind in conjuction with the publisher to hype the game, for example gaming tours, billboards, commercials, gamestop kiosk demo's, etc?
A: Those are exactly what we had in mind.

Q:Will you be implementing tons of scripted events in the environment to make the single player experience more cinematic?
A: There are some scripted events for sure but we're more focused on the core gameplay! So far its starting to feel like an action movie (chuckles)

Q:Will there be ragdoll?
A: No! We fell it's more satisfying to give everything different death animations.

Q:Sound is very important to me, so I want to know what are you doing special with the sound design? How will you make up for the lack of digital audio on Wii?
A: Well, like the visuals, we're going to out do every game on the platform in terms of audio. Also, it will be at the highest possible quality.

Wednesday, December 03, 2008

Hear Mii Episode 28





~ Download Hear Mii Episode 28 - 2:00:56 ~

Mr. Joost van Dongen (pronounced Yost van doongen)of Ronimo Games was kind enough to give us a pretty lengthy interview, which has resulted in the site's longest episode ever, dethroning the previous longest episode, Episode 20 w/ Egoraptor (to the best of my memory).

On the podcast this week:
TheAssailant6661
Piffman2
Mr. Tim &
Mr. Joost van Dongen of Ronimo Games

Swords & Soldiers Wikipedia: https://en.wikipedia.org/wiki/Swords_%26_Soldiers
Swords & Soldiers Instructional Video: https://www.youtube.com/watch?v=dBxJLNm45Yc
Original de Blob PC Download: https://binnenstad.hku.nl/
Ronimo Games Official Site: https://ronimo.hku.nl/
Super Moine- The inspiration of Swords and Soldiers